perrier game — hero visual

The brand becomes playable.

Customer activation games designed and developed for perrier.

Perrier
immersive · design
Perrier
perrier game — visual
01 · the challenge

Capturing more than a glance.

Perrier wanted to activate its customer relationship with something other than a message. An activation is watched, then forgotten. The challenge: give the audience something to do, not just to see. A short, immediate action that leaves a trace.

perrier game — visual
02 · the angle

Not a campaign. Games.

The angle: build real games, with rules, tempo and reward. Design and programming run together, so the interface disappears behind the gesture. Picked up in a few seconds, brand world everywhere, messaging nowhere.

perrier game — visual
03 · the execution

From design to delivered code.

Art direction, interface mock-ups, animation and development produced in-house. Each mechanic was tested then tightened until the rhythm was right. Delivery of playable experiences ready to be deployed across Perrier activation set-ups.

The recap.

Customer activation games devised and coded for Perrier: the brand is no longer told, it is played.

2games developed
2production weeks
[to be confirmed]game mechanics
[to be confirmed]set-ups deployed

Produced at madly: art direction, interface design, animation, programming and game integration.

Want a similar project?

Let's talk over coffee.

An email, a meeting, a real conversation. Madrid or Lyon — your call.

Écrire à l'équipe